Monday, January 3, 2011

To Do in the new year and beyond....

Not a resolutions post.
Not a post really in and of itself.
More of a to-do list for myself to refer to on what projects I'm currently working on, what I need to work on, and what I think I want to work on.

Space Wolves
  • List - Complete the army list
  • Thunderwolves and Fenrisian Wolves - Assemble and paint
  • Lone Wolves - Assemble 2nd and paint both
  • Wolf Lords - Assemble 2nd, repair first and paint both
  • Grey Hunters and Transports - Paint 

The Purge
  • List - I have 1,000 points, need a 2,000 point list for tournies
  • Assemble the 2nd thousand points
  • Paint - Finish trim on first 1,000 points, paint 2nd thousand post-assembly

    Deathwatch (RPG)
    • Ulvir - Paint
    • Apoc - Paint
    • Maynard - Assemble and Paint
    • Bolverk - Assemble and Paint (40mm base with ghostwolf)

    KillZone 
    • Absorb Rules
    • Create Team lists
    • Paint Teams
    • Start playing at the LGS
    Sons of Saint Arnold
    • Finish List
    • Design Decision (Reg Marines or mix with Dwarf Bits)
    • Assemble/Paint
    Black Templars
    • Build List
    • Finish Painting
    Orks
    • Build List
    • Finish Assembly
    • Paint
    Beastmen
    • Assemble and paint Minotaurs
    • Paint Gors
    • Repair and paint Shaman
    Dwarves
    • Finish Painting

    Monday, December 13, 2010

    Hobby Project: Sons of Saint Arnold

         Another hobby project in the works. My own Blood Angels' successor chapter, the Sons of St. Arnold. Time for a history lesson (according to a combination of our good internet-friend Wikipedia, and the fine folks at Saint Arnold's brewery in Houston Texas):
    Saint Arnold, in the Roman-Catholic Church, is the patron saint of hop-pickers and Belgian brewers (why only Belgians, I dunno, but as Belgian ales are my favorite, I'm not too concerned). This guy is excellent to base a chapter around as he was a career soldier who retied to an abbey where he became abbot, and then later after rising to bishop, founded another abbey where he became a brewer of beer. He encouraged local peasants to drink beer instead of water because it was healthier. At the time, the beer actually was healthier than the water because during prep for brewing the water was boiled, killing many of the pathogens in the water.
         So with the Sons of Saint Arnold, what we have here is, a chapter of warrior-monks who brew and consume beer. To 40k it up, all we have to do is make Saint Arnold an imperial saint, a brewer from the agri-world Bel'Gia who provided the populace with the ability to make their drinking water safe to imbibe during the Age of Strife by brewing it into beer. The chapter was a 'Start-up' chapter. An experiment by the Adeptus Mechanicus in creating new chapters without a primarch from the geneseed tithed by the chapters for purity-checking and archival purposes. The chapter was named in honor of the Saint whose agri-world the would-be marines, or Bel'Gians, were recruited from. Little did they know the chapter name would prove quite apt as red thirst of the blood angels was transferred through the geneseed used. However, due to a mutation in the oolitic kidney caused either by mistake from the AdMech while growing the organs, a flaw inherent in the geneseed itself or, as the AdMech claims, a result of local Bel'Gian food and beverage on the processing functions of the oolitic kidney, the Sons of St. Arnold or SoSA Marines crave processed, brewed hops and grains: Beer!
         I love the Sanguinary priests of the Blood Angels and their ability to give Feel no Pain and Furious charge to those around them. I love that the Blood Angels are so gung-ho about assault squads and dreadnoughts (especially the blood taloned ones) as my favorite part of the game is the assault phase. I just never could grow comfortable enough with the emo space vampires to allow myself to consider playing them. And I hate red. Can't stand it as a color. So this gives me a way to use the very cool, very appealing rules set of the blood angels without having to use them at all.
         For an added twist, I'm thinking about making Bel'Gia a high gravity world and converting up my entire army from Fantasy dwarves or Dwarfs as GW calls them. Hey, that's how they originally explained the squats, and what better way to reintroduce squats to my gaming circle than as short, angry, beer-drinking marines.

    Monday, December 6, 2010

    Hobby Project: DeathWatch

    So, the rumors flying around are that the Grey Knights will be coming out in 2011.
    I'm looking forward to it. Not because I want to play it, but more because I love the Inquisition of the 40k universe, their organization and the background story and fluff. Ok, maybe I want to play, a little.
         However, the Ordo Malleus 'ain't my bag, baby' so I've gone and got meself an idear. I love the ordo hereticus. Maybe it comes from my first army being Black Templars, but the witch hunting inquisitors are my favorite. I'm not wholly enamored of the bolter chicks of the sisters of battle, but give me a suit of power armor, a tall wide-brimmed hat and a combi-bolter/stake-crossbow and whee... Hours of enjoyment. The mention of the Grey Knight book losing many of the iconic inquisitorial units has saddened me somewhat, but when they finally get around to the ordo hereticus we'll see what we shall see, I guess.
         My focus here though is on the random thoughts percolating around in my brain currently. The spark that popped up at the thought of a new book of marines running around with inquisitors. Ordo Xenos and the Deathwatch! The DW role playing game has just released this year and with it has seen a resurgence in my local gaming circle of people buying deathwatch shoulder pads and converting up figs for their RP games. Back in the day, I pointed up (and started converting) a deathwatch unit for my Templars.  The idea of a specialist unit with different ammo, suspensor-assisted heavy bolter and non-termie lightning claw craziness appealed to me immensely. With the recent trends of 'counts-as' armies, I asked myself, "why can't I do that?" and couldn't think of a good answer in the negatory.
         So it looks like one of my next personal projects (once I finish the wolves; and I promise myself I will finish the wolves) is going to be a Deathwatch 'counts-as' Grey Knights army once their codex hits. There are a few more projects on the project list and hopefully those posts will be up soon. Putting these down on 'paper' as it were, helps me focus on what I need to accomplish these things and actually makes the projects seem more real to me and less a pile of ideas that I'm never going to do anything with.

    Wednesday, October 27, 2010

    Minos in Progress...

         Started on the minotaurs last night.
    I'm going to need a second box. I LOVE the great weapons they provide for these guys. I think I'll be converting up some of the hand weapons as Frost weapons for my space wolves. Or at the very least, power weapons.
         So far I only have the musician complete, but I'm planning to assemble the champ and standard bearer this evening after arriving home from work.
    My only complaint about the figs are the feet. They look like human legs and feet with hooved 'toes'. And yes, in traditional greek mythology the minotaur was simply a man with a bull's head, but this is my goat-man army! The minotaur art in the army book on page 35 shows hooves and goat legs. Sheesh, the giant box set has a hoofed foot option even.
         Ah well, it could be worse. These guys are a definite step up from the last minotaurs we had access to from GW. I've got more minos to work on, and another box to pick up... As always, happy modeling.

    Tuesday, October 19, 2010

    Aaaand we're back...

    I'm back, I'm married (There were dwarves and a dragon on the cake!), and I got minis as a wedding gift. How cool is that? My wife received a shiny new screaming bell for her rats and I got a box of minotaurs for the beastherd. Granted, I knew we were getting them as our buddy called and asked ahead of time what we needed, but foreknowledge of a gift's contents doesn't make the gift any less great.
         What it does do is make me figure out how I will be fielding my minos and assemble thusly.
         Do I want them running around with the extra hand weapon? It's great for the front rank, but doesn't help any with subsequent ranks. That being said, all I have is the one rank currently since they come 3 to a box. But I'm hoping to expand the unit later.
         So, do I give them shields? They come with Light armor, so we'd be looking at a 5up save with a 6up ward in close combat. I kind of dig that. Not to mention the conversion ideas for what to use as a shield for a giant bull-man. However, if and when they frenzy, they lose the parry save and we're hoping they stay frenzied, so...
         Last but not least of the weapons, I think I shall kit them out with Great Weapons. They're 5 str already. Giving them a 7 almost ensures they'll be swinging at 2up to wound on everything they hit. And with a WS 4, they're hitting at 3up against most of the large things I'd want to throw them at. Great weapons can also be used to full benefit by the 2nd rank. There's also something psychologically daunting to your opponent in plopping down a unit of big fellas with monstrous weapons. I dig it.
         Now, do I want to go full command with this unit? I know the extra attack from the champion is welcome, and a musician is nigh invaluable in 8th but do I really need a standard bearer? They aren't allowed magic standards and I think this unit might be a great place for a Gorebull BSB, so do they really need their own guy waving a flag? As I'm planning on running a Gorebull BSB, I'll probably model up a standard and play with it as normal for now, or at least until I get another box of bulls.