Wednesday, March 9, 2011
Alamo Bound - Work begins
It has begun. I've received the first of the items I need to begin building my army for Alamo. While I have a good number of space wolf models and have been play-testing lists already, I want to make some new toy soldiers for this tournament and I want them to stand out.
To that end, I'm shamelessly borrowing from the fellas at the Space Wolves blog and using their idea for pre-heresy grey hunters as shown here.
Tuesday, March 1, 2011
Alamo Bound... A Work in Progress
I've weighed my options, and thought a good bit about what I want to run.
I've thrown a few lists together and spent a good amount of time coming up with ideas for modeling options and units additions.
But at the end of it all, my wolves won out. I can't wait to see my Thunderwolf cav led across the table by the 2 Lords on Bears. I'll be testing my list out and tweaking it, but this is how it stands currently, without any modifications before we start:
Wolf Lord - 275 pts - Runic Armour; Thunderwolf Mount; Frost Weapon x1; Storm Shield x1; Saga of the Warrior Born
2 Fenrisian Wolves
Thunderwolf Cavalry x2 - 190 pts - Storm Shield x2; Thunder Hammer x1
Wolf Lord - 260 pts - Runic Armour; Thunderwolf Mount; Storm Shield x1; Thunder Hammer x1; Saga of the Wolfkin
2 Fenrisian Wolves
Thunderwolf Cavalry x2 - 185 pts - Storm Shield x2; Frost Weapon x1
Fenrisian Wolves x9 - 80 pts - Cyberwolf x1
Rune Priest - 160 pts - Chooser of the Slain; Master of Runes; Living Lightning; Storm Caller
Long Fangs x6 - 140 pts - Missile Launcher x5
Rune Priest - 110 pts - Chooser of the Slain; Fury of the Wolf Spirits; Storm Caller
Grey Hunters x9 - 190 pts - Meltagun x1; Mark of the Wulfen; Rhino
Grey Hunters x10 - 205 pts - Meltagun x2; Mark of the Wulfen; Rhino
Grey Hunters x10 - 205 pts - Meltagun x2; Mark of the Wulfen; Rhino
Total Roster Cost: 2000
I've thrown a few lists together and spent a good amount of time coming up with ideas for modeling options and units additions.
But at the end of it all, my wolves won out. I can't wait to see my Thunderwolf cav led across the table by the 2 Lords on Bears. I'll be testing my list out and tweaking it, but this is how it stands currently, without any modifications before we start:
Wolf Lord - 275 pts - Runic Armour; Thunderwolf Mount; Frost Weapon x1; Storm Shield x1; Saga of the Warrior Born
2 Fenrisian Wolves
Thunderwolf Cavalry x2 - 190 pts - Storm Shield x2; Thunder Hammer x1
Wolf Lord - 260 pts - Runic Armour; Thunderwolf Mount; Storm Shield x1; Thunder Hammer x1; Saga of the Wolfkin
2 Fenrisian Wolves
Thunderwolf Cavalry x2 - 185 pts - Storm Shield x2; Frost Weapon x1
Fenrisian Wolves x9 - 80 pts - Cyberwolf x1
Rune Priest - 160 pts - Chooser of the Slain; Master of Runes; Living Lightning; Storm Caller
Long Fangs x6 - 140 pts - Missile Launcher x5
Rune Priest - 110 pts - Chooser of the Slain; Fury of the Wolf Spirits; Storm Caller
Grey Hunters x9 - 190 pts - Meltagun x1; Mark of the Wulfen; Rhino
Grey Hunters x10 - 205 pts - Meltagun x2; Mark of the Wulfen; Rhino
Grey Hunters x10 - 205 pts - Meltagun x2; Mark of the Wulfen; Rhino
Total Roster Cost: 2000
Monday, February 14, 2011
Alamo 40k 2011
So my wife and I have registered and paid for the 40k Alamo tourney this year.
She will be bringing her frothing-at-the-mouth-for-blood-and-skulls Khornate marines.
I've decided to bring....
That's just it. Like a dieter on a cheat day faced with a menu full of goodies, I can't make up my feeble mind. Do I go old-school and bring along my Black Templars, especially now they've received a cool FAQ update?
Do I cry havoc and let loose the wolves of Spaceyness? I've got some Thunderwolf cav foaming at the fang to jump into combat and tear some folks up.
Do I give in to the urge to spread decay and plague and bring along a force of marines devoted to Grandfather Nurgle? My Daemon prince likes that idea.
Or do I try something new and field my counts-as Blood Angels army, the Sons of Saint Arnold. They who thirst for beer, not blood.
All four options should allow for some unique and characterful conversions as I'm not really up to 2000 points with any of them yet. And each one sounds like a lot of fun. To be honest, I hadn't even considered reviving the Templars until just now, but I can picture my land Raiders, driving across the table to disgorge their contents upon my opponents. Jump packing marines, some armed with sword and shield descending to deliver the Emperor's mercy. And let's not forget, the holy hand grenade. 1, 2, 5! 3 sir, 3!
I've put together a 2000 point Nurgle list and it looks so much like my wife's khorne list that I fear we'd be the Christmas pal armies, my green to her red as our choice of chaos power would be the only real difference.
I've attempted to build a wolf list and a blood angel list, but just couldn't quite finish getting it all on paper.
Maybe I'll try my hand at building a Templar list and see if I can finish it. I'll get all 3 together and see which list look likes the most fun.
Happy wargaming.
She will be bringing her frothing-at-the-mouth-for-blood-and-skulls Khornate marines.
I've decided to bring....
That's just it. Like a dieter on a cheat day faced with a menu full of goodies, I can't make up my feeble mind. Do I go old-school and bring along my Black Templars, especially now they've received a cool FAQ update?
Do I cry havoc and let loose the wolves of Spaceyness? I've got some Thunderwolf cav foaming at the fang to jump into combat and tear some folks up.
Do I give in to the urge to spread decay and plague and bring along a force of marines devoted to Grandfather Nurgle? My Daemon prince likes that idea.
Or do I try something new and field my counts-as Blood Angels army, the Sons of Saint Arnold. They who thirst for beer, not blood.
All four options should allow for some unique and characterful conversions as I'm not really up to 2000 points with any of them yet. And each one sounds like a lot of fun. To be honest, I hadn't even considered reviving the Templars until just now, but I can picture my land Raiders, driving across the table to disgorge their contents upon my opponents. Jump packing marines, some armed with sword and shield descending to deliver the Emperor's mercy. And let's not forget, the holy hand grenade. 1, 2, 5! 3 sir, 3!
I've put together a 2000 point Nurgle list and it looks so much like my wife's khorne list that I fear we'd be the Christmas pal armies, my green to her red as our choice of chaos power would be the only real difference.
I've attempted to build a wolf list and a blood angel list, but just couldn't quite finish getting it all on paper.
Maybe I'll try my hand at building a Templar list and see if I can finish it. I'll get all 3 together and see which list look likes the most fun.
Happy wargaming.
Monday, January 3, 2011
To Do in the new year and beyond....
Not a resolutions post.
Not a post really in and of itself.
More of a to-do list for myself to refer to on what projects I'm currently working on, what I need to work on, and what I think I want to work on.
Space Wolves
The Purge
Deathwatch (RPG)
KillZone
Not a post really in and of itself.
More of a to-do list for myself to refer to on what projects I'm currently working on, what I need to work on, and what I think I want to work on.
Space Wolves
- List - Complete the army list
- Thunderwolves and Fenrisian Wolves - Assemble and paint
- Lone Wolves - Assemble 2nd and paint both
- Wolf Lords - Assemble 2nd, repair first and paint both
- Grey Hunters and Transports - Paint
The Purge
- List - I have 1,000 points, need a 2,000 point list for tournies
- Assemble the 2nd thousand points
- Paint - Finish trim on first 1,000 points, paint 2nd thousand post-assembly
Deathwatch (RPG)
- Ulvir - Paint
- Apoc - Paint
- Maynard - Assemble and Paint
- Bolverk - Assemble and Paint (40mm base with ghostwolf)
KillZone
- Absorb Rules
- Create Team lists
- Paint Teams
- Start playing at the LGS
- Finish List
- Design Decision (Reg Marines or mix with Dwarf Bits)
- Assemble/Paint
- Build List
- Finish Painting
- Build List
- Finish Assembly
- Paint
- Assemble and paint Minotaurs
- Paint Gors
- Repair and paint Shaman
- Finish Painting
Monday, December 13, 2010
Hobby Project: Sons of Saint Arnold
Another hobby project in the works. My own Blood Angels' successor chapter, the Sons of St. Arnold. Time for a history lesson (according to a combination of our good internet-friend Wikipedia, and the fine folks at Saint Arnold's brewery in Houston Texas):
Saint Arnold, in the Roman-Catholic Church, is the patron saint of hop-pickers and Belgian brewers (why only Belgians, I dunno, but as Belgian ales are my favorite, I'm not too concerned). This guy is excellent to base a chapter around as he was a career soldier who retied to an abbey where he became abbot, and then later after rising to bishop, founded another abbey where he became a brewer of beer. He encouraged local peasants to drink beer instead of water because it was healthier. At the time, the beer actually was healthier than the water because during prep for brewing the water was boiled, killing many of the pathogens in the water.
So with the Sons of Saint Arnold, what we have here is, a chapter of warrior-monks who brew and consume beer. To 40k it up, all we have to do is make Saint Arnold an imperial saint, a brewer from the agri-world Bel'Gia who provided the populace with the ability to make their drinking water safe to imbibe during the Age of Strife by brewing it into beer. The chapter was a 'Start-up' chapter. An experiment by the Adeptus Mechanicus in creating new chapters without a primarch from the geneseed tithed by the chapters for purity-checking and archival purposes. The chapter was named in honor of the Saint whose agri-world the would-be marines, or Bel'Gians, were recruited from. Little did they know the chapter name would prove quite apt as red thirst of the blood angels was transferred through the geneseed used. However, due to a mutation in the oolitic kidney caused either by mistake from the AdMech while growing the organs, a flaw inherent in the geneseed itself or, as the AdMech claims, a result of local Bel'Gian food and beverage on the processing functions of the oolitic kidney, the Sons of St. Arnold or SoSA Marines crave processed, brewed hops and grains: Beer!
I love the Sanguinary priests of the Blood Angels and their ability to give Feel no Pain and Furious charge to those around them. I love that the Blood Angels are so gung-ho about assault squads and dreadnoughts (especially the blood taloned ones) as my favorite part of the game is the assault phase. I just never could grow comfortable enough with the emo space vampires to allow myself to consider playing them. And I hate red. Can't stand it as a color. So this gives me a way to use the very cool, very appealing rules set of the blood angels without having to use them at all.
For an added twist, I'm thinking about making Bel'Gia a high gravity world and converting up my entire army from Fantasy dwarves or Dwarfs as GW calls them. Hey, that's how they originally explained the squats, and what better way to reintroduce squats to my gaming circle than as short, angry, beer-drinking marines.
Saint Arnold, in the Roman-Catholic Church, is the patron saint of hop-pickers and Belgian brewers (why only Belgians, I dunno, but as Belgian ales are my favorite, I'm not too concerned). This guy is excellent to base a chapter around as he was a career soldier who retied to an abbey where he became abbot, and then later after rising to bishop, founded another abbey where he became a brewer of beer. He encouraged local peasants to drink beer instead of water because it was healthier. At the time, the beer actually was healthier than the water because during prep for brewing the water was boiled, killing many of the pathogens in the water.
So with the Sons of Saint Arnold, what we have here is, a chapter of warrior-monks who brew and consume beer. To 40k it up, all we have to do is make Saint Arnold an imperial saint, a brewer from the agri-world Bel'Gia who provided the populace with the ability to make their drinking water safe to imbibe during the Age of Strife by brewing it into beer. The chapter was a 'Start-up' chapter. An experiment by the Adeptus Mechanicus in creating new chapters without a primarch from the geneseed tithed by the chapters for purity-checking and archival purposes. The chapter was named in honor of the Saint whose agri-world the would-be marines, or Bel'Gians, were recruited from. Little did they know the chapter name would prove quite apt as red thirst of the blood angels was transferred through the geneseed used. However, due to a mutation in the oolitic kidney caused either by mistake from the AdMech while growing the organs, a flaw inherent in the geneseed itself or, as the AdMech claims, a result of local Bel'Gian food and beverage on the processing functions of the oolitic kidney, the Sons of St. Arnold or SoSA Marines crave processed, brewed hops and grains: Beer!
I love the Sanguinary priests of the Blood Angels and their ability to give Feel no Pain and Furious charge to those around them. I love that the Blood Angels are so gung-ho about assault squads and dreadnoughts (especially the blood taloned ones) as my favorite part of the game is the assault phase. I just never could grow comfortable enough with the emo space vampires to allow myself to consider playing them. And I hate red. Can't stand it as a color. So this gives me a way to use the very cool, very appealing rules set of the blood angels without having to use them at all.
For an added twist, I'm thinking about making Bel'Gia a high gravity world and converting up my entire army from Fantasy dwarves or Dwarfs as GW calls them. Hey, that's how they originally explained the squats, and what better way to reintroduce squats to my gaming circle than as short, angry, beer-drinking marines.
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