Tuesday, October 19, 2010
Aaaand we're back...
What it does do is make me figure out how I will be fielding my minos and assemble thusly.
Do I want them running around with the extra hand weapon? It's great for the front rank, but doesn't help any with subsequent ranks. That being said, all I have is the one rank currently since they come 3 to a box. But I'm hoping to expand the unit later.
So, do I give them shields? They come with Light armor, so we'd be looking at a 5up save with a 6up ward in close combat. I kind of dig that. Not to mention the conversion ideas for what to use as a shield for a giant bull-man. However, if and when they frenzy, they lose the parry save and we're hoping they stay frenzied, so...
Last but not least of the weapons, I think I shall kit them out with Great Weapons. They're 5 str already. Giving them a 7 almost ensures they'll be swinging at 2up to wound on everything they hit. And with a WS 4, they're hitting at 3up against most of the large things I'd want to throw them at. Great weapons can also be used to full benefit by the 2nd rank. There's also something psychologically daunting to your opponent in plopping down a unit of big fellas with monstrous weapons. I dig it.
Now, do I want to go full command with this unit? I know the extra attack from the champion is welcome, and a musician is nigh invaluable in 8th but do I really need a standard bearer? They aren't allowed magic standards and I think this unit might be a great place for a Gorebull BSB, so do they really need their own guy waving a flag? As I'm planning on running a Gorebull BSB, I'll probably model up a standard and play with it as normal for now, or at least until I get another box of bulls.